Index
A a false world, 45 a product's position, 33; 371 a true world, 45 abduction, 25 Abrahams, 196; 309 abstract, 11; 36; 38; 39; 40; 81; 108; 110; 117; 160; 168; 176; 187; 194; 200; 201; 260; 278; 284; 291; 305; 315; 318; 350; 375; 380; 385; 392; 395; 408; 432; 463; 479; 489 Abstract Play, 160 Acceleration, 41 ACCEPT A ROLE, 71 action, 11; 14; 15; 18; 19; 23; 25; 26; 27; 28; 30; 32; 33; 34; 39; 41; 43; 54; 56; 60; 64; 89; 90; 99; 100; 101; 102; 104; 109; 111; 118; 124; 132; 136; 151; 155; 156; 157; 159; 160; 162; 163; 167; 168; 170; 173; 177; 179; 180; 182; 186; 189; 192; 198; 207; 227; 239; 252; 268; 277; 278; 279; 285; 288; 293; 294; 296; 310; 311; 318; 346; 374; 383; 388; 393; 401; 407; 417; 425; 432; 437; 439; 448; 463; 475; 476; 477; 482; 483; 484; 485; 486; 487; 488; 492 Action Force, 141; 212; 334; 335; 336; 338; 339; 347; 424; 448; 464; 465 Action Man, 464 Activity, 41 activity centre, 38; 39 activity ideology, 123 Activity play, 135 actor, 159; 169; 170; 171; 214; 219; 220; 239; 398; 403; 411 ADOPT A ROLE, 307 ads, 177 ADULT, 71; 307 adult control, 284; 285; 305 adult female doll, 331; 333; 334; 335; 336; 338; 339; 344; 345; 346; 348; 422; 434 adult perspective, 23; 192; 251; 291 adult surveillance, 284; 285 advertising, 51; 76; 82; 86; 118; 128; 129; 130; 176; 177; 286; 298; 299; 308; 313; 318; 319; 327; 328; 329; 350; 369; 449; 473; 499 aeroplane, 101; 103; 143; 208; 400; 436; 443; 445; 464; 465 aesthetic definition, 90; 91 aesthetic dimension, 76; 89 aesthetic distinctions, 351 aesthetics of beauty, 96; 104; 386; 392 aesthetics of victory, 104; 401; 406 affection, 78; 289 aggression, 109; 162; 163; 330; 412; 432; 447; 448; 449; 450; 451; 452; 453; 454; 455; 457; 480 Aggressive games, 447 aggressive play, 367; 386; 447; 448; 450; 452; 453; 454; 456; 480 Agon, 190 agricultural machinery, 332 AIM, 223 Air Tight, 425 Air/wind, 148 Alea, 190 alienation, 225; 226; 227; 229 aliens, 159; 384 Almqvist, 80; 124; 342 Andersen, Bjarne Hjorth, 241; 242; 245; 263; 264; 266 Andersen, Dines, 245; 247; 263; 265; 348 Andersen, Hans Christian, 8; 81; 371; 372 animal, 15; 34; 54; 64; 78; 84; 95; 96; 135; 138; 139; 141; 142; 145; 148; 161; 177; 182; 200; 207; 210; 212; 213; 218; 219; 220; 233; 253; 268; 271; 290; 330; 331; 334; 336; 337; 338; 339; 341; 342; 343; 345; 347; 348; 349; 352; 354; 355; 360; 367; 368; 373; 376; 380; 381; 384; 385; 391; 394; 395; 396; 397; 402; 403; 404; 406; 410; 412; 421; 422; 429; 430; 433; 434; 435; 436; 441; 442; 443; 444; 448; 465; 497; 499; 514 animal figures, 142; 402 animal people, 384 anorexia nervosa, 98 anthropological and historical research, 125 anti-capitalism, 123 antiquarianism, 115; 171 archetypes, 383 Aries, Philippe, 85; 113; 166 Aristotle, 24; 305; 471 Arsenio, W.F., 126 Art, 15; 81; 89; 91; 105; 129; 210; 214; 299; 308; 314; 315; 371 Art/cultural play, 214 Artistic activity, 249 Artistic/creative, 239 Arv og Eje, 82 asceticism, 187 athletics, 145; 146; 210; 217; 218; 219; 220; 248; 330; 341; 364 attack, 108; 162; 163; 409; 426 attitude to the future, 233; 255; 296; 299; 363; 364; 365; 498 attitudes, 20; 35; 37; 39; 55; 60; 64; 67; 71; 72; 78; 81; 94; 112; 113; 118; 119; 121; 123; 124; 126; 129; 157; 159; 162; 166; 169; 176; 198; 207; 223; 224; 230; 231; 234; 251; 252; 253; 254; 262; 265; 266; 276; 281; 287; 288; 292; 293; 295; 296; 302; 309; 310; 314; 349; 351; 354; 356; 363; 364; 374; 399; 407; 449; 450; 451; 453; 454; 469; 488; 513; 514 attributes, 33; 55; 92; 93; 98; 103; 117; 133; 136; 231; 275; 317; 318; 319; 320; 321; 371; 377 AUDIENCE, 62; 195 authentic copies, 464 authentic copying, 463 authenticity consciousness, 86 auto workshop, 403 automatic binding brick, 465 autonomy, 109; 116; 311; 312; 418 Axline, V.M., 169
baby doll, 36; 37; 141; 342; 344; 345; 385; 386; 388; 389; 402; 422 bad taste, 88; 419 Bakhtin, M., 195 balls, 134; 145; 146; 334; 338; 339; 343 Barbie, 86; 88; 141; 315; 327; 332; 334; 336; 343; 344; 346; 348; 359; 363; 367; 380; 384; 386; 387; 396; 399; 414; 415; 416; 419; 420; 421; 422; 423; 424; 435 Barlhelmes & Sander, 228 Bart Simpson, 86 Barthes, 77; 105; 118 Bateson, 181; 193; 194; 196; 204; 268; 484; 485; 515 Bateson's metacommunication theory, 181; 204 Batman, 103; 178; 206; 384; 434 Bay & Drotner, 95 beads, 145; 334; 335; 464 beauty, 14; 88; 89; 90; 91; 96; 104; 108; 373; 386; 392; 407; 408; 432 Beckwith, 39 bedroom culture, 95 bedtime pals, 142; 337; 342; 435 belief, 22; 42; 86; 112; 118; 185; 227; 305; 317; 351; 409; 470; 471 beliefs, 136; 254; 264; 265 Belville, 88; 387; 419 benefits/advantages, 230 Berg-Laase, 137; 481 Berlyne, 32; 38; 85; 112; 311 Bettelheim, 454 bicycle, 134; 145; 146; 331; 333; 334; 335; 336; 338; 339; 343; 344; 345; 347; 433; 434; 442; 445 Billund, 175; 224 Bilofix, 147; 344; 345; 347 biological capabilities, 41 biology, 25; 41; 50; 62; 238 biotope, 272 Bittner, 123 Bjørkqvist, 454 Bloch, 273 Block City, 460 Blomberg, 348 Boal & Magner, 170 boats, 143; 144 Bolton, 170 bonding, 78 Bonfadelli, 112; 228; 293; 294; 353 Borotav, 203; 209 Bosch, 305 Boscolo & Bertrando, 20 Bourdieu, 261; 276; 350; 351 bows and arrows, 334; 443; 448 boys' community, 100 boys' hierarchy, 100 boys' play, 98; 99; 103; 162; 163; 175; 216; 343; 401; 402; 405; 406; 407; 408; 424; 444; 449; 452; 454; 455; 464; 465 boys' romanticism, 102; 407 Boys’ attributes, 98 boys’ fantasies, 102 Boys’ key words, 103 brain, 27 Branching, 41 BRIO, 459 BRIO-MECH, 462 brochures, 82; 328; 329; 368; 499 Bronfenbrenner, 112; 270; 271; 272 Brougère, 389 Bruhn, B., 175 Bruhn, J., 327 Bruner, 112; 168 Brüeghel, 279 Buber, 15; 16; 17; 19; 22; 23; 24; 25; 26; 28; 29; 42; 46; 174; 477; 481 Buchert, 262 Buydendijk, 63; 173; 179; 180; 181; 182; 184; 192; 323; 451; 476
Caillois, 51; 63; 69; 105; 173; 187; 188; 189; 190; 191; 192; 194; 195; 453; 476; 478; 481 Caldara, 342 camping, 215; 290 Candril, 453 Cards/chess/games, 249; 290; 436 care/nursing/childminding, 210; 217; 218; 219 career-oriented working life pattern, 243 Carlsson-Paige & Levis, 449; 454 cars, 34; 51; 86; 99; 101; 103; 143; 144; 176; 177; 178; 214; 219; 331; 332; 333; 335; 336; 338; 339; 342; 343; 345; 347; 348; 354; 359; 362; 364; 400; 401; 402; 403; 405; 422; 434; 442; 443; 444; 445; 453; 459; 464; 465 case relations, 54; 61; 62; 63; 70; 375; 377; 423; 426; 437; 471; 477; 478 Cassy, 422 casual user, 231; 358 cat, 142; 202; 354; 373; 390; 391; 404; 429; 497 catching/capturing, 367; 442 Causality, 41 ceremonial games, 182 chance, 69; 190; 289; 478 channels of communication, 54; 61 chaos, 69; 173; 198; 278; 382; 426; 453 character, 51; 117; 118; 178; 272; 342; 384; 391; 400; 406; 417 character doll, 384; 386; 406 Chateau, 63; 184; 186; 187; 192; 476 Chatwin, 443 cheap plastic garbage, 349 cheating, 44; 161; 191; 476; 478 chess, 249 chess pieces, 436 child care institutions, 79; 283 child development, 38; 42; 43; 112; 115; 119; 126; 134; 167; 168; 304; 309; 342; 357; 432; 465; 481; 482 Child’s Play, 196 childhood, 274 childishness, 303; 308 Children, Culture and Controversy, 312 children’s culture, 112; 161; 280 Christensen, Christa Lykke, 88 Christensen, Lone Rahbek, 243; 264; 265; 266 Christie & Johnsen, 112; 126 Christoffersen, 266 chronicle functions, 110 chronos, 20 clay figures, 429 clear thought, 40; 140 Cobb, 267; 268 Cobra Commandant, 426 Co-construction, 463 co-contextualisation, 153 codes, 50; 56; 129; 130; 131; 223; 234; 278; 319; 367; 370; 374; 377; 382; 383 cognitive anthropology, 277; 278 collecting, 97; 145; 210; 214; 218; 219; 220; 249; 250; 330; 331; 333; 334; 335; 336; 338; 339; 341; 348 colour, 123 colouring, 145; 216; 334; 367; 446 colouring books, 145; 446 Commerce/administration/service, 237; 238; 361 Committed Time, 250 communication, 14; 46; 54; 59; 60; 132; 151; 193; 195; 239; 279; 294; 361; 364; 435; 456; 470; 476; 478 Communication values, 417 communicative consciousness, 15; 53; 477 communicative relation, 54 Comparative overview, 222; 254 COMPETITION, 64; 307; 377 complexity, 14; 49; 52; 55; 85; 140; 171; 172; 206; 207; 208; 291; 305; 307; 311; 320; 382; 422; 424; 447; 462; 468; 479; 481 comprehensibility, 43; 60; 423 computer, 39; 86; 100; 144; 145; 214; 220; 232; 234; 283; 285; 290; 311; 312; 339; 340; 346; 347; 435; 444; 466; 494 computer controlled cars, 444 computer games, 39; 220; 435; 494; 514 concept-oriented dimension, 294; 295; 354; 355; 362 concrete, 11; 27; 39; 40; 49; 89; 107; 108; 110; 116; 132; 133; 135; 140; 160; 201; 278; 289; 305; 319; 328; 371; 372; 375; 380; 384; 422; 423; 424; 426; 432; 444; 475 concrete modelling, 463 concrete operative control, 135 Concrete Play, 160 conflict, 22; 27; 28; 43; 51; 52; 63; 85; 86; 93; 98; 101; 119; 157; 173; 189; 193; 194; 195; 198; 244; 281; 293; 295; 306; 309; 348; 353; 382; 391; 393; 399; 400; 418; 419; 423; 426; 430; 437; 476; 478; 485 Conflict socialisation, 150; 195 confrontation, 16; 24; 27; 28; 51; 63; 89; 198; 205; 206; 212; 295; 314; 401; 430; 448; 474; 476 connecting principles, 461 Connection, 41 Connor, 454 conquest, 102; 104 consciousness, 11; 15; 16; 24; 26; 27; 28; 30; 33; 35; 39; 42; 43; 49; 53; 78; 86; 88; 94; 115; 117; 127; 128; 173; 180; 189; 198; 225; 262; 267; 331; 348; 370; 373; 378; 383; 398; 475; 476; 477; 481 consensual family, 294 construction, 17; 18; 24; 26; 29; 34; 40; 52; 53; 54; 77; 80; 87; 99; 127; 134; 139; 140; 147; 160; 161; 175; 177; 188; 199; 200; 202; 208; 210; 214; 217; 218; 219; 220; 239; 288; 341; 342; 343; 344; 348; 353; 354; 355; 365; 367; 380; 383; 385; 459; 460; 461; 462; 463; 464; 465; 475; 499 Construction Play, 160; 161 Construction toys, 99; 147; 367; 460; 461; 463 Construction/support play, 214 constructivism, 199 consumer culture, 106; 274 consumer research, 126 consumer segment, 369; 374; 492 consumer segmentation, 301 consumer selection models, 224 Contact values, 417 Contact/communication/customer service, 237; 239; 256; 258; 259; 359; 360; 361 context of play, 147; 204; 205; 368; 468; 480; 483; 484; 485; 486; 487; 490 Contextualisation, 152 Contracted Time, 250 conversation, 16; 17; 18; 44; 46; 82; 157; 159; 160; 163; 180; 208; 227; 234; 239; 281; 328; 337; 387; 417; 471; 474; 480 Conversation play, 159; 163 co-operation, 68; 91; 112; 163; 197; 239; 284; 469 co-operative play, 187 Copernicus, 84 cops and robbers, 99; 330; 443; 445; 448 coquetry, 183 corrupt, 191; 378; 426; 478 corruption, 70; 191; 192 cowboys and Indians, 99; 330; 334; 345; 401; 424; 442; 445; 448; 464; 465 cows, 36; 429 Crawford, 316; 318 crazy thought, 40; 140 creative play, 11 creativity, 32; 38; 77; 90; 105; 107; 120; 153; 160; 253; 266; 469; 489 CREATOR, 62 criteria for truth, 32; 49; 56 Culin, 196 cultural capital, 261; 351 cultural development, 76; 109; 112; 115; 116; 440 cultural lifestyles sphere, 350 cultural perspective, 114; 206; 270; 278; 419 cultural relativism, 172 cultural style, 260; 261 cultural transformation, 277; 278 cultural transmission, 277; 278 curiosity, 43; 60; 76; 84; 85; 90; 161; 165; 318; 328; 371; 373; 466; 491 cutting out, 165; 214; 216; 218; 219; 220; 331; 333; 335; 336; 338; 339; 340; 343; 344; 345; 346; 347; 360; 361; 362; 363; 364; 367; 391; 434; 446; 463
Daiken, 82 Danish National Institute of Social Research, 262; 263 Darth Vader, 436 day-to-day family life pattern, 254 de Bens, 327; 328; 329 de Man, 199 de Mause, 433 De Vries, 84 death, 15; 108; 111; 163; 183; 252; 373; 386; 407; 409; 412; 441; 474; 480 decision-makers, 239; 256; 258; 359; 361 decision-making process, 224 declarations, 126 deconstruction, 199; 200; 202; 462 deconstructivism, 199; 202 decontextualisation, 152 deduction, 25; 41 deep play, 51; 52; 180; 484 definitions (play), 132; 151; 197; 199; 273; 472 definitions (toys), 132; 472 DELAYED CONTROL, 466 demand, 84; 88; 126; 230; 283; 301; 357 den, 215; 216; 290; 443 Den Lille Idas Blomster, 82 Dencik, 266; 433; 488 Derida, 173; 199 Descartes, 84; 86 designer, 50; 53; 56; 59; 239; 422 Desire, 41 destruction, 160; 199; 252; 412 detailed investigation, 125 deutero-learning, 484 dialogic, 11; 23; 26; 28; 226; 323; 378; 474; 475; 477; 478; 481 Dialogical relationships, 227 Dialogics, 24; 201; 318 dialogue, 16; 18; 22; 23; 26; 34; 35; 44; 46; 51; 52; 53; 55; 59; 60; 61; 79; 82; 157; 159; 160; 164; 166; 170; 174; 186; 192; 227; 276; 277; 279; 328; 329; 378; 382; 386; 387; 417; 426; 435; 471; 474; 475; 476; 477; 479; 480 diffuse, 11; 36; 38; 39; 40; 50; 79; 81; 108; 110; 142; 143; 160; 200; 201; 265; 305; 349; 375; 422; 423; 432; 463 Diffuse Play, 160 diffusionism, 171; 172 digital time, 21 discipline, 64; 113; 120; 183; 184; 185; 186; 294; 307; 377; 444; 487 disloyal consumer, 298; 352; 356 DISORGANISATION, 71; 307 DIY, 249 dizziness, 191 Djurfeldt, 242 dog, 85; 93; 99; 142; 201; 213; 337; 344; 345; 354; 372; 381; 390; 391; 397; 400; 404; 414; 421; 429; 497 do-it-yourself, 249 doll, 34; 36; 37; 40; 78; 80; 82; 86; 88; 93; 135; 136; 139; 141; 142; 143; 145; 146; 147; 159; 176; 177; 178; 210; 213; 217; 218; 219; 220; 306; 311; 312; 328; 330; 331; 332; 333; 334; 335; 336; 337; 338; 339; 341; 342; 343; 344; 345; 346; 347; 348; 349; 352; 353; 355; 359; 360; 363; 364; 367; 368; 376; 380; 381; 382; 383; 384; 385; 386; 387; 388; 389; 390; 391; 396; 397; 398; 399; 400; 401; 402; 403; 406; 408; 409; 410; 411; 412; 413; 414; 415; 416; 417; 418; 419; 420; 421; 422; 423; 424; 425; 427; 431; 433; 434; 435; 439; 445; 446; 447; 448; 453; 459; 465; 499 doll support play, 213; 218; 220 doll universe, 413 dolls' house universes, 385; 419 dolls’ house/furniture, 422 dominance, 276 Dorfles, 88 Downs, 342 Dramatic Play, 158; 159; 163; 170; 394 drawing, 95; 96; 116; 117; 132; 136; 145; 164; 169; 214; 215; 216; 218; 219; 220; 233; 234; 330; 331; 332; 333; 334; 335; 336; 338; 339; 341; 343; 344; 345; 346; 347; 348; 360; 361; 362; 363; 364; 391; 434; 446; 447; 463; 494; 495 Drawing/collecting, 145 drawing/cutting out/sticking, 343; 344; 345; 360; 364; 391; 446; 463 dream villa, 415 dreams, 36; 59; 96; 98; 102; 103; 107; 158; 160; 210; 251; 265; 266; 308; 314; 315; 321; 369; 373; 382; 386; 387; 391; 392; 395; 396; 397; 398; 399; 401; 405; 406; 407; 408; 409; 410; 411; 412; 418; 419; 430; 470; 485; 492 dressing-up, 211; 213; 330; 337; 338; 341; 344; 345; 348; 422 Dualism, 26; 42 Dumont, 181 DUPLO, 139; 146; 147; 214; 216; 218; 219; 220; 330; 331; 332; 333; 334; 335; 336; 337; 338; 339; 341; 342; 343; 344; 345; 347; 348; 367; 421; 422; 424; 436; 442; 443; 444; 464; 465 dynamic interpretant, 49; 51 dynamic interpretation, 375 dynamic object, 49; 50
Ebert, 170 Eckerman & Stein, 176 Eco, 49 ecological harmony, 225 ecology, 53; 123; 137; 271; 272; 468; 481; 482 Ecology criticism, 270 eco-pedagogical movements, 166; 488 Eco-pedagogical Studies, 112 education, 134; 165; 176; 237; 238; 243; 265; 276; 283; 293; 296; 310; 321; 357; 417; 418; 437; 440; 455; 456; 511 Education/culture, 248 educational background, 237; 256; 263 educational texts, 127 Edwards, 172 effect, 18 ego, 15; 166; 269; 295 ego-consciousness, 27; 30; 475 Einsiedler, 51; 124; 126; 203; 206; 207; 208; 209; 305; 384; 385; 478; 479; 481; 483 Einstein, 20 Eisen, 118 Eisenberg, 342; 348 elastic, 445 electronic games, 86; 128; 129; 145; 177; 285 electronic revolution, 343 Elkonen, 168 empathy, 14; 15; 174 empirical elementary research, 125 encounter, 16; 28; 30; 97; 102; 111; 136; 222; 268; 274; 279; 285; 286; 321; 475; 476 End, 26; 42 enemy soldier, 436 energy, 18; 71; 101; 109; 184; 186; 187; 226; 268; 469; 470 enterprising life pattern, 364 environment, 14; 15; 18; 19; 25; 27; 28; 30; 52; 58; 66; 67; 72; 74; 78; 83; 95; 112; 113; 114; 117; 118; 137; 143; 152; 154; 161; 166; 167; 168; 169; 170; 176; 179; 180; 181; 186; 187; 188; 192; 197; 204; 210; 215; 216; 222; 227; 229; 239; 249; 252; 260; 264; 267; 269; 271; 272; 273; 288; 291; 292; 295; 298; 299; 308; 309; 311; 314; 315; 318; 320; 321; 323; 324; 341; 342; 350; 352; 353; 355; 375; 378; 385; 388; 389; 397; 399; 415; 424; 426; 430; 436; 437; 444; 470; 471; 475; 478; 479; 481; 482; 483; 484; 485; 486; 487; 488; 490; 492 Environmental Research, 112 Erikson, 85; 169; 175; 311 erotic play, 183 Eternity, 21 etymological studies, 183; 196 euphoria, 51; 52; 64; 191; 478; 484 European Union Statistics, 282 EVENT, 18; 19; 68; 83; 154; 269 events, 15; 20; 21; 22; 29; 30; 63; 109; 110; 111; 113; 114; 129; 130; 136; 141; 152; 158; 160; 173; 182; 190; 268; 278; 281; 286; 342; 372; 375; 376; 377; 378; 380; 381; 386; 389; 392; 394; 397; 401; 408; 410; 416; 418; 419; 435; 439; 470; 475; 479 Everyday time, 22 Evil, 19; 22; 102; 108; 109; 386; 390; 394; 399; 401; 404; 407; 412; 413; 424; 426; 492 evolutionism, 171; 195 exclusive alliances, 96; 97 exclusive relationships, 274; 286 exo-system, 324 exosystem, 270 experience, 15; 16; 18; 19; 20; 21; 22; 24; 25; 26; 28; 29; 30; 33; 34; 38; 41; 42; 43; 50; 51; 52; 60; 68; 69; 72; 77; 91; 99; 101; 102; 107; 109; 111; 113; 116; 118; 124; 127; 128; 132; 152; 154; 158; 159; 160; 161; 162; 165; 168; 180; 186; 193; 198; 208; 227; 228; 230; 234; 246; 249; 269; 270; 271; 273; 274; 281; 282; 284; 288; 289; 290; 291; 292; 314; 315; 316; 318; 319; 320; 321; 322; 324; 342; 343; 353; 354; 356; 367; 371; 372; 376; 383; 388; 391; 392; 397; 402; 407; 410; 411; 413; 414; 417; 419; 423; 430; 435; 437; 440; 444; 445; 451; 453; 454; 465; 469; 475; 476; 479; 480; 481; 485; 489; 492 Experimental and creative play, 135 Exploratory play, 161 EXPRESSION/DESIGN, 307; 377 external character role, 117
fairy tale, 81; 82; 86; 170; 211; 302; 367; 371; 376; 381; 383; 387; 392; 394; 395; 401; 407; 415; 448 fairy tale castle, 415 family, 15; 17; 34; 50; 78; 98; 105; 106; 112; 129; 130; 140; 161; 169; 171; 186; 204; 205; 211; 222; 223; 228; 232; 234; 235; 240; 241; 242; 243; 244; 246; 247; 248; 249; 250; 251; 252; 253; 254; 255; 256; 257; 258; 259; 260; 264; 265; 266; 270; 276; 280; 281; 282; 283; 284; 287; 288; 291; 293; 294; 295; 296; 298; 299; 308; 309; 311; 313; 316; 317; 320; 321; 326; 348; 352; 353; 354; 359; 360; 361; 362; 363; 364; 365; 386; 387; 388; 389; 392; 394; 397; 399; 403; 413; 414; 415; 423; 433; 434; 444; 446; 448; 449; 469; 470; 495; 498 family culture, 265 family parties, 284 family relationships, 266; 282; 389 family topologies, 294; 353 family unit, 243; 244; 265; 266; 276; 281; 283; 287; 288; 293; 294; 298; 308; 309; 353; 354; 389; 397; 398; 423; 433 fantasy, 76; 77; 95; 106; 107; 108; 109; 110; 111; 116; 120; 121; 140; 152; 153; 160; 166; 169; 170; 180; 200; 201; 206; 207; 208; 227; 267; 268; 272; 286; 291; 292; 314; 322; 367; 371; 372; 373; 377; 382; 383; 385; 386; 387; 391; 393; 395; 396; 399; 401; 407; 419; 425; 429; 430; 431; 432; 455; 457; 460; 464; 469; 479; 499 fantasy actions, 207 Fantasy play, 160; 208 fantasy, development of, 109 farm machinery, 143 farming, 143; 144; 214; 240; 331; 333; 336; 339; 345; 347; 434; 437; 443; 444; 465 farmyard, 142; 376; 422; 429; 433; 442; 443; 444; 465 fashion doll, 343; 417 Fasting, 289; 290; 291; 292; 348 fate, 19; 398 favourite games, 34; 35 favourite roles, 34 favourite toys, 137; 140; 231; 233; 298; 299; 325; 329; 332; 341; 342; 343; 344; 345; 346; 347; 364; 365; 494; 498; 510; 511 fear, 86; 88; 91; 108; 163; 306; 312; 400; 407; 408; 412; 425; 447; 454; 483 Feeling, 41; 53 Fein, 112; 342 feminine concepts, 386 femininity, 96; 101 fence things in, 464 Fetishism, 80 Fiction, 76; 81; 401 fight, 42; 100; 101; 162; 183; 211; 218; 219; 220; 233; 334; 396; 401; 410; 412; 424; 425; 426; 448; 449; 451; 452; 453; 454; 455; 497 fighting, 451; 454 fighting for fun, 454 figurative, 187 Fire/light play, 148 firstness, 24; 25; 29; 30; 48; 49; 52; 63; 89; 432; 475; 476; 477; 481 Firstness play, 48 Fisher-Price, 139; 147; 459 fixed points, 63 Flykten från Friheten, 225 Foccault, 113 food/baking, 139; 148; 353 Food/drink, 249 Force, 41 formal operative control, 135 FORMS, 64; 211; 307; 352; 353; 377 frames and fences, 175 framework, 172; 451 Frankenstein paradox, 312 fraud, 183 Fredlund, 82 Free Play, 157; 166; 198; 211; 216; 282; 284; 293; 487; 490 free time, 119; 120; 240; 241; 245; 246; 247; 250; 251; 264; 266; 283; 285 FREEDOM, 55; 72; 87; 88; 89; 108; 119; 120; 121; 166; 188; 197; 226; 241; 246; 266; 285; 288; 291; 292; 294; 302; 314; 342; 348; 407; 487 Freidell, 87 Freud, Anna, 169 Freud, Sigmund, 171; 202; 429; 430; 433 Fridberg, 263 Friedmann & Lessig, 318 friends, 44; 93; 95; 96; 97; 164; 185; 211; 218; 219; 220; 235; 244; 248; 249; 281; 282; 290; 295; 320; 326; 344; 387; 389; 392; 399; 412; 414; 421; 423; 424; 434; 446; 479; 489; 497 friendship, 93; 97; 100 Friendship dramas, 97 friendship dyads, 92; 93; 95; 206; 387; 391 Fromm, 225; 226; 227 Fry, 452 Fröbel bricks, 462 function, 159 Functional and structural classifications, 76; 133 functional character role, 118 functional figure, 159; 306; 384; 459 functional play, 143; 158; 163 functionalism, 103; 112; 113; 114; 165; 171; 172; 173; 314 fundamental needs, 171; 226; 227 further education, 238; 256; 258; 455; 456 future, 20; 21; 53; 88; 97; 110; 118; 119; 155; 159; 222; 231; 233; 251; 252; 253; 254; 255; 264; 266; 282; 283; 296; 298; 299; 302; 313; 314; 315; 321; 352; 355; 363; 364; 365; 383; 392; 393; 394; 405; 406; 407; 408; 423; 470; 481; 482; 487; 488; 490; 498 futuristic adult world, 423 Gadamer, 51; 174; 196; 197 games, 34; 35; 39; 42; 43; 44; 62; 63; 67; 68; 69; 71; 72; 86; 93; 99; 108; 115; 124; 127; 128; 129; 134; 135; 136; 145; 151; 157; 158; 159; 161; 162; 163; 164; 166; 170; 171; 172; 176; 177; 182; 183; 184; 186; 190; 191; 192; 193; 195; 196; 197; 198; 203; 206; 209; 210; 211; 212; 213; 214; 215; 216; 217; 218; 219; 220; 230; 232; 233; 248; 249; 275; 277; 284; 285; 287; 292; 298; 299; 302; 303; 305; 306; 312; 321; 330; 331; 332; 333; 335; 336; 338; 339; 340; 341; 344; 345; 346; 347; 348; 349; 353; 365; 371; 381; 385; 386; 388; 390; 392; 393; 399; 403; 407; 411; 414; 419; 424; 435; 440; 447; 448; 449; 451; 452; 453; 454; 455; 472; 482; 486; 489; 490; 494; 497; 513; 514 games as learning tasks, 127 games with rules, 127; 161; 215 gang culture, 103 Garon, 38; 134 Garvey, 168; 206 Garvey & Berndt, 204 Geertz, 173; 180; 196; 197 Geist, 82 gender, 25; 34; 35; 53; 68; 69; 76; 92; 93; 150; 174; 175; 176; 177; 202; 205; 232; 233; 235; 261; 265; 287; 296; 327; 342; 343; 347; 348; 350; 356; 367; 385; 401; 474; 479 gender culture, 92 gender-specific attributes, 103 General Conception, 41 General Register Office, 263 genre relation, 51; 203; 204 geometric categories, 461 geometric figures, 461 Germany, 84; 125; 282 GI Joe, 367; 386; 401; 420; 424; 425; 426; 447; 448 Giesen, 125 gift, 78; 106; 308; 309; 326; 371; 442 Gilligan, 348 girl doll, 141; 344; 345; 386; 417; 422 girl scouts, 97 girls’ attributes, 93 Girls’ key words, 98 girls’ play, 387; 389; 397; 399; 402; 421; 422; 423; 454 girls’ symbols, 95 girl-to-girl dyads, 103 girl-to-girl dyads and clusters, 93; 95 girl-to-girl triads, 103 gladiator contests, 183 gnosis, 180 goat, 429 God, 22; 26; 27; 28; 42; 84; 443 God’s existence, 84 Gods, 27 Goethe, 89 Goffman, 484; 486 Goldstein, 151; 454; 457 Gomme, 196 Good, 22; 108; 127; 206; 390; 394; 399; 400; 401; 404; 407; 413; 424; 426; 450; 468; 469; 473; 491 good taste, 88; 315; 373 goodness, 89; 90; 432 Gordon, 82 Gottfried, 79; 112; 228 Government Issue, 425 graphics programs, 340 gratitude, 78; 308 green consumer groups, 305 Greenfield, 176 Greer, 176 GRO, 263 Groth, 262 group play, 110; 116; 157; 344; 449; 450 Growth, 41; 435 guardian doll, 139; 141; 312; 330; 331; 334; 335; 336; 338; 339; 341; 343; 346; 347; 349; 363; 364; 386; 412; 416; 447; 448; 453; 465 Gullestad, 262 Gullestrup, 260
Habermas, 43; 45; 46; 60; 201; 471 Habit, 41 habitat, 350 Haecceity, 41 Hall, 172 hand guns, 330; 448 handicrafts, 95; 100; 220; 332; 334 Handler, Ruth, 422 Hansen, Erik Jørgen, 263; 350 Hansen, F.K., 266 Hansen, K., 82 Hansen, Martin A., 85 happiness, 289; 292; 294; 397; 398; 400; 411 happy childhood, 289; 290 harmony, 30; 108; 225; 226; 227; 269; 392; 393; 397; 398; 409; 423; 476 Hartwig, 95; 100 HASBRO, 425 Hassenfeld Brothers, 425 Hastorf, 453 hegemony, 17; 32; 38; 179; 180; 197; 478 Heinsohn, 169 HEREDITY, 68 heroism, 70; 102; 413 hide-and-seek, 210; 212; 216; 218; 219; 220; 348 hierarchy, 87; 100; 104; 181; 301; 401 Historic time, 22 historical time, 64; 407 history, 15; 17; 26; 68; 80; 83; 113; 120; 155; 161; 166; 293; 348; 383; 388; 394; 423; 425; 426; 440; 441; 448; 461; 470; 481; 489 Hjertesorg, 82 Hjort, Katrin, 93 hobby, 127; 145; 146; 244; 246; 247; 249; 250; 264; 405; 440; 446; 498; 510 Holt, 245 Holtedahl, 262 home, 34; 92; 102; 110; 119; 155; 159; 163; 175; 232; 233; 234; 235; 236; 243; 244; 245; 247; 249; 250; 251; 264; 268; 272; 273; 279; 280; 281; 282; 283; 284; 323; 326; 342; 391; 392; 396; 404; 407; 410; 413; 415; 421; 442; 444; 445; 446; 453; 460; 493; 494; 495; 498; 510 home education, 283 hopscotch, 145; 146; 331; 334; 335; 336; 338; 339; 341; 343; 344; 345; 348; 367; 445 horse, 34; 95; 96; 97; 98; 142; 143; 144; 145; 146; 158; 161; 191; 290; 345; 390; 391; 397; 400; 404; 421; 422; 429 horse-worship, 96 housewife life pattern, 243; 244 housewives, 280 Huizinga, 51; 63; 105; 114; 173; 180; 182; 183; 184; 188; 189; 192; 193; 195; 196; 451; 476 human being, 14; 15; 16; 18; 22; 26; 27; 42; 45; 52; 67; 113; 120; 150; 171; 172; 174; 180; 182; 183; 189; 226; 227; 260; 265; 270; 271; 318; 319; 323; 358; 373; 374; 380; 407; 481 human condition, 301 HUMAN CONNECTIONS, 71 HUMAN DISTANCE, 71 humanitarian social work, 248 hunting, 210; 212; 215; 216; 218; 219; 220; 249; 333; 443; 448; 451 Huston, A., 176 Hypothesis, 41; 69 Højrup, 262; 266 Haavind, 174
I am alone-phase, 430 I am-phase, 430 I and Thou, 15; 17; 174 Ib'n Khaldun, 443 Ibrahim, 172 ICCP, 82 icon, 29; 36; 37; 38; 39; 41; 200; 278; 381; 383 Ideal Toy Corporation, 435 idealisation, 38; 71; 72; 303; 305; 310; 313 identification, 15; 98; 100; 102; 103; 106; 129; 141; 166; 303; 305; 306; 406; 448 identification object, 306 identity, 23; 43; 82; 87; 88; 91; 95; 97; 100; 104; 106; 174; 175; 178; 226; 227; 266; 275; 320; 321; 350; 352; 354; 355; 376; 384; 414; 441; 476 Ideological advantages of purchase, 230 ideological benefits, 106; 303 ideological purpose, 302 ideology, 69; 70; 71; 123; 168; 299; 309; 313 ideology, requirements and needs, 298; 301 Ilnix, 191 image, 33; 244; 262; 371; 485 imagery, 95; 117; 381 imaginary image, 107; 200; 201 imagination, 22; 32; 33; 36; 37; 39; 44; 51; 70; 82; 105; 107; 110; 128; 160; 168; 169; 188; 200; 225; 242; 268; 285; 286; 291; 303; 304; 308; 312; 314; 349; 393; 410; 430; 453; 484 imagine, 34; 81; 106; 108; 131; 160; 169; 304; 305; 314; 349; 370; 372; 382; 391; 405; 410; 441; 464; 489; 512 imitation, 15; 77; 87; 88; 89; 116; 120; 135; 151; 157; 166; 167; 197; 207; 208; 396; 405; 427; 447; 456; 478 imitation play, 157; 158; 159 immediate environment, 14; 152; 169; 272; 273; 318; 342; 350; 352; 353; 424; 481 immediate interpretant, 49 immediate interpretation, 375 immediate object, 49 implements, 137; 140; 151; 158; 208; 214; 216; 217; 277; 278; 302; 304; 305; 312; 314; 315; 330; 331; 333; 334; 341; 342; 343; 344; 345; 348; 352; 354; 355; 363; 367; 376; 380; 384; 385; 394; 397; 402; 403; 406; 408; 421; 422; 423; 427; 430; 434; 437; 439; 440; 441; 442; 447; 448; 455; 456; 459; 460; 470; 474; 475; 484; 489; 490; 492 implements of war, 427; 448; 455 implosion, 163 impulse buys, 106; 303; 330 impulse purchase, 304 Indeterminacy, 41 index, 29; 36; 37; 38; 39; 41; 200; 231; 255; 262; 263; 264; 265; 298; 300; 352; 381 individual appeal, 231; 298; 299; 317; 322 indoor games, 136 induction, 25; 41 industrial society, 80; 252; 469; 470 Inertia, 41 Inferences, 41 information, 14; 25; 27; 33; 44; 47; 49; 55; 56; 59; 104; 111; 132; 137; 147; 161; 171; 223; 225; 227; 232; 233; 235; 236; 237; 238; 239; 240; 251; 253; 280; 281; 283; 289; 303; 305; 318; 319; 329; 346; 365; 370; 417; 440; 452; 453; 461; 469; 470; 474; 483; 484; 485; 486 information society, 469; 470 informative action, 14 INHERITANCE/TRADITION, 269 innovation, 131; 470 instinct, 41 in-store displays, 328 intention, 29; 30; 32; 36; 55; 56; 60; 90; 111; 125; 127; 144; 155; 174; 180; 183; 200; 203; 224; 279; 323; 377; 451; 472; 481; 491 interaction, 210; 211; 352; 353; 355; 365 INTERACTIVE CONTROL, 466 interests, 20; 34; 53; 94; 100; 101; 104; 130; 141; 222; 233; 238; 240; 244; 246; 247; 249; 260; 264; 276; 282; 334; 356; 406; 469; 470; 482; 486; 489; 498; 510; 511; 512; 513; 514 interpretant, 29; 36; 40; 48; 49; 51; 52; 62; 200; 382 interpretation, 11; 19; 23; 25; 26; 36; 39; 40; 41; 44; 47; 48; 49; 51; 52; 54; 56; 61; 88; 92; 97; 110; 111; 119; 125; 183; 193; 196; 200; 201; 278; 279; 281; 303; 318; 319; 323; 358; 364; 373; 375; 381; 419; 447; 477; 481; 484 interpreter, 48; 51; 52 intersections, 54; 58; 60; 62; 63; 66; 74 intervention, 27; 167; 290; 353 interview, 34; 232; 233; 234; 240; 279; 287; 288; 398; 400; 411; 413; 447; 448; 455; 457 intimacy, 16; 23; 78; 97; 266; 282; 283; 308; 313; 320; 321; 337; 352; 365; 372; 397; 409; 417; 423; 435; 444; 454; 474; 475; 481 intimate play, 218; 219; 220; 250; 448; 449 intimate qualities, 104; 387 intoxication, 191; 289 intuitive control, 135 inventory, 139; 143; 323; 324; 330; 331; 333; 336; 338; 341; 349; 354; 359; 360; 384; 388; 391; 421; 422; 423; 442; 444; 446 I-phase, 430 irrational, 71; 106; 303 IRRATIONALITY, 71; 303; 307; 311 irritation, 41; 42; 295 It, 17; 18; 26; 28; 29; 42; 62; 295 ITRA, 82 It-world, 19
|
Jacob, 270 Jacobsen, Robert, 314 Jakobson, Roman, 59; 61 James & McCain, 35 Jaynes, 26; 27; 28; 29; 42; 481 Jessen, 35; 446 Johansen, Jørgen Dines, 45; 46; 49; 61 Johnson, Charlotte, 422 Jukes, 457 jumping, 134; 191; 330; 331; 335; 336; 338; 339; 341; 344; 345; 348; 445; 455 jumping on doll/man, 445 jumping/rolling/hopscotch, 331; 335; 336; 338; 339; 341; 345; 348
K’NEX, 147; 462 kairos, 20 Karniol, 38 Kaukiainen, 454 Kelly-Burne, 114 Ken, 141; 420; 421; 422; 423 KIDTRENDS, 346 kitsch, 76; 79; 87; 88 Klein, 151; 169 Kline, 86; 126; 312; 433 Kline & Pentecost, 86; 118; 177; 178 Klinke, 125; 126 Kluge, 124 Knerr, 460 knickknacks, 145 Knieper, 169 Knowing, 41 knowledge, 30; 33; 40; 77; 86; 102; 109; 116; 123; 127; 132; 144; 151; 158; 160; 162; 170; 172; 180; 198; 208; 226; 227; 248; 266; 268; 269; 273; 276; 278; 283; 292; 295; 310; 311; 318; 319; 351; 355; 370; 397; 405; 409; 424; 440; 461; 469; 470; 480; 481; 482; 490; 492 Kohlberg, 23; 126 Koyama & Smith, 451 Kreuzer, 166 Kryger, 93; 99 Ku Klux Klan, 426 Kun en Spillemand, 82
L Lagerspetz, 454 laissez-faire, 294 laissez-faire family, 294 Laursen, 373 Law, 41 learning, 41; 115; 117; 120; 127; 132; 136; 150; 151; 156; 157; 162; 165; 167; 168; 169; 176; 186; 213; 269; 281; 283; 309; 310; 322; 324; 353; 384; 399; 414; 417; 462; 465; 468; 480; 482; 484; 485; 486; 487; 488; 490 learning aids, 127; 128; 309 learning games, 127 learning toys, 353 legitimacy, 32; 43; 44; 45; 52; 54; 57; 60; 358; 377; 435; 472; 475 LEGO, 34; 107; 134; 139; 146; 147; 175; 214; 216; 217; 218; 219; 220; 224; 327; 330; 331; 332; 333; 334; 335; 336; 337; 338; 339; 341; 342; 343; 344; 345; 347; 348; 359; 360; 362; 363; 367; 387; 419; 421; 422; 424; 436; 442; 443; 444; 459; 461; 462; 463; 464; 465; 466 LEGO Group, 107; 337; 465 LEGO SYSTEM Town, 459 LEGO TECHNIC, 146; 147; 337; 462 LEGO/DUPLO, 139; 147; 216; 218; 219; 220; 330; 331; 332; 333; 334; 335; 336; 337; 338; 339; 341; 342; 343; 344; 345; 347; 348; 421; 422; 424; 436; 442; 443; 444; 464; 465 leisure, 246; 285; 397; 470; 482; 486 Leontjev, 168 let’s pretend play, 157; 168; 187; 204; 337 level of aggression, 450 Levin, 136 liberation, 229 life cycle, 87; 222; 260; 267; 269; 321; 414; 437 Life games, 67 life pattern category, 266 lifestyle, 135; 137; 171; 172; 224; 229; 232; 233; 252; 260; 261; 262; 265; 266; 271; 276; 290; 292; 293; 296; 320; 322; 342; 350; 352; 358; 363; 414; 434; 437; 443; 446; 453; 455; 511; 512; 513; 514 lifestyle paradigm, 53 light-heartedness, 183 Lindqvist, I., 169 linear time, 21 linguistic sign, 39; 200 Liss, 348 listen/learn, 210; 213; 218; 219; 220; 338; 339; 340; 341; 355; 359; 360; 361; 362; 363; 364; 434 literacy, 117 live animals, 139; 142; 218; 220; 341; 354; 355; 376 living conditions, 135; 261; 262; 263; 264; 265; 266; 267 logic, 22; 25; 29; 30; 40; 41; 42; 49; 50; 62; 71; 118; 124; 134; 140; 174; 180; 194; 227; 278; 294; 304; 349; 362; 364; 437; 463; 474; 475; 481; 487 logical capabilities, 41 LOGICAL CONTROL, 466 loneliness, 78; 79; 108; 111; 308; 407; 412 Lotman, 132 love/hate, 387; 393; 397 loyal consumer, 231; 298; 352; 356 loyal user, 369 Løgneren, 85 Løgstrup, 15; 228 M machinery, 84; 143; 144; 214; 330; 331; 333; 334; 335; 336; 338; 339; 341; 354; 427; 455; 465 macrosystem, 270 macro-system, 324 magic, 27; 80; 86; 88; 98; 102; 192; 315; 371; 372; 381; 393; 394; 395; 396 MANAGER, 62; 69; 112; 195; 391; 411 Mandelbrot’s fractal theory, 442 manipulation, 17; 19; 32; 38; 40; 43; 51; 60; 78; 115; 120; 121; 197; 310; 465; 480; 488 MANUAL CONTROL, 466 manufacturer, 38; 56; 59; 82; 107; 125; 126; 128; 129; 232; 267; 275; 276; 310; 328; 357; 368; 369; 370; 374; 375; 377; 493; 494 marginal utility, 189; 316; 317 market research, 126; 276; 346 marketing analysis, 126 masculinity, 99; 100; 385; 401; 405 masked games, 183 Maslov, 301 Masters of the Universe, 86; 88; 177; 212; 401; 448; 449; 450 mastery, 17; 18; 30; 32; 40; 43; 46; 51; 55; 64; 67; 70; 89; 156; 179; 190; 197; 266; 276; 310; 314; 321; 355; 413; 426; 437; 451; 455; 456; 476; 478 mastery and control, 321; 355; 437 Mattel, 422 Matter, 26; 42 Mayer-Bahlburg, 175 Mead, 126; 196 meaningfulness, 108 meaninglessness, 108 MECCANO, 462 MECHANICAL CONTROL, 466 Mediation, 26; 42; 279 Memorial ceremonial games, 182 meso-system, 324 mesosystem, 270 metaphysical phase, 42; 43 metaphysics, 25; 41; 50; 62 Mick, 78 micro-system, 324 microsystem, 270 Miedzian, 454 Mieskes, 125; 126 migration of the peoples, 27 mimicry, 81; 116; 120; 190 Min Fynske Barndom, 371 Mind, 42 miniatures, 85 Miro, Joan, 314 Mit Livs Eventyr, 82 Mitchom, 435 Model and fashion drawings, 96 modelling clay, 461; 463 Models/technical, 249 modern childhood, 266; 274 Monism, 26; 42 monocausal, 270 monster, 88; 384; 386; 394; 396; 401; 410; 412; 416; 417 Montessori, 123 Motion, 41 MOTIVE, 55; 307 MOTOR CONTROL, 466 Mouritsen, 114; 117 mouse, 142; 344; 367; 433; 497 Murray, 82 Music, 145; 248 music box, 142; 143; 367; 446 music/song/playing music, 211 musical instruments, 135; 354 mutual admiration, 104; 401 My Little Pony, 88; 178 mystical functions, 110; 111 myth, 15; 50; 118; 170; 283; 292; 327; 376; 381; 383; 386; 395; 396; 401; 407; 409; 441; 448 N naïve phase, 43 Names, 41 narrative, 14; 21; 34; 35; 86; 102; 108; 110; 111; 114; 141; 285; 376; 382; 383; 393; 396; 401; 405; 407; 408; 409; 410; 413; 416; 417; 418; 457; 470; 479 narrative action, 14 narrative functions, 110; 111 National Association for the Education of Young Children, 134 natural materials, 118; 139; 330; 331; 332; 333; 335; 336; 338; 353; 360; 362; 363; 378; 424; 434; 441; 461; 462; 495 Nature, 139; 147; 148; 186; 215; 216; 218; 219; 220; 249; 268; 269; 271; 290; 291; 330; 331; 333; 335; 336; 338; 339; 341; 343; 345; 354; 355; 359; 360; 362; 363; 364; 380; 395; 425; 436; 437; 445; 446 Nature/hunting/fishing, 249 Necessary Time, 250 needs, 30; 36; 53; 112; 124; 155; 156; 166; 172; 173; 186; 222; 223; 225; 226; 227; 230; 250; 260; 267; 280; 283; 293; 299; 301; 302; 309; 321; 328; 349; 357; 358; 368; 395; 430; 440; 473; 477; 482; 484; 485; 486 Negro Joe, 425 newness, 311; 313 nicknames, 141; 233; 375; 376; 433; 434; 495 Nielsen, Carl, 371 Ninja Turtles, 86; 141; 448 Noah’s Ark, 213; 429 Norlin, 436 norms, 28; 43; 63; 68; 69; 78; 98; 99; 101; 123; 130; 132; 157; 165; 185; 186; 188; 223; 228; 253; 260; 263; 269; 342; 348; 350; 351; 353; 382; 383; 389; 417; 469; 475; 477; 478; 482 Noschka, 460 not-me object, 431 not-me substance, 431 NOVELTY, 71 Nöth, 49 O O’Brian, 176 Obedience, 78; 242; 294; 426 object control, 86 Object imitation, 207 object permanence, 432 object transformation, 51; 55; 60; 69; 150; 203; 206; 207; 208; 478; 479; 481 object/case, 11; 25; 49; 50; 52; 61 objects of desire, 430 observation and evaluation, 45 Olofsson, 124 Olsen, John, 373 omnipotence, 430 Onlooker play, 162 ontogenesis, 17 Opie & Opie, 196 order and anarchy, 150; 193; 197; 198; 451 ORDER/ANARCHY, 307; 377 ORGANISER, 62; 155; 195 Origin, 26; 42 Out of the Garden, 312 outdoor games, 136; 161 outdoor play equipment, 334 outdoors play, 341; 343 P packaging, 113; 176; 177; 358; 373; 459 paidia, 453 painting, 117; 145; 169; 214; 249; 279; 332; 340; 347; 391; 446 parallel play, 156; 157; 400 parental life patterns, 243; 244 Paris, 170 PASSION, 64; 132; 180; 377 pastry, 461; 463 pathos, 180 PC, 339; 340; 346; 347; 381; 466; 470; 489 PC games, 171; 346; 381 PC/word processor/communication, 249 peace, 102; 108; 163; 252; 266; 282; 303; 309; 320; 352; 393; 397; 408; 409; 423; 435; 444 Peirce, 11; 24; 25; 26; 28; 29; 35; 40; 41; 42; 45; 47; 48; 49; 50; 52; 62; 375; 378; 477; 480; 481 Pellegrini, 35; 151; 273; 449; 454 Pellegrini & Yawkey, 33; 112 Pengegrisen, 82 Penny, 418 Pentecost, 86; 118; 177 Performance/theatre, 248 personal advantages of purchase, 230; 308 personal benefits, 230; 298; 299; 301; 308 personal intimate qualities, 104 personal performance qualities, 104 personal/intimate qualities, 387 PERSONALITY, 68; 154; 269 personally conscious phase, 28 person-at-play, 21; 25; 29; 30; 32; 41; 42; 46; 49; 51; 52; 56; 62; 63; 64; 188; 354; 355; 362; 370; 372; 373; 374; 376; 377; 378; 380; 382; 385; 396; 409; 414; 416; 417; 418; 423; 426; 427; 436; 437; 444; 453; 461; 472; 474; 475; 476; 477; 478; 479; 484; 485; 486; 491 Persuasion, 130 Petra, 399; 422 phenomenological project, 371; 373 phenomenological projects, 371; 372; 432 phenomenological reduction, 373 Philips, 433 philosophical anthropology, 15; 277 phylogenesis, 17 physical contact, 101; 449 physical opportunities, 444 physics, 25; 41; 50; 62 physiology, 25; 41; 50; 62 Piaget, 23; 32; 38; 112; 134; 135; 167; 168; 201; 310; 484 picture books, 127 Pinon, 81 pistol, 143; 333; 334; 445; 448; 455 Platon, 89 Platz, 245; 246 play, 14; 23; 24; 32; 55; 219; 307; 377 play behaviour, 118; 456 play classification, 150; 174; 203; 209; 210; 211; 289; 291 play culture, 114; 115; 280 play discipline, 184 play forms, 150; 188; 218; 463 play genre, 205 Play genres, 206 PLAY IN AND ABOUT NATURE, 210; 353 play processes, 62; 173; 185; 188; 195; 205; 207; 208; 277; 391; 418; 444; 478; 487 play research, 114; 473 play theory, 199; 468; 477 play triad, 11; 29; 42; 43; 47; 48; 52; 378; 472; 475 play types, 156; 355; 364; 365; 386 play value, 129; 368; 378; 491 play values, 352 PLAY WITH AND ABOUT ANIMALS, 210; 352; 354; 355 play with dolls, 93; 177; 334; 413; 419; 425 PLAY WITH IMPLEMENTS, 210; 352; 354; 355 play with siblings, 162; 211; 235; 276; 288; 449 PLAY WITH SYSTEMS AND STRATEGIES, 210; 353; 354; 355 play’s case relations, 435 Playing Them False, 312 playmates, 79; 92; 94; 120; 176; 205; 211; 218; 219; 220; 233; 235; 236; 276; 288; 320; 430; 449; 451; 454; 497; 499 playmates/friends/party games, 218; 219; 220 Playmobil, 134; 139; 147; 214; 330; 331; 333; 334; 335; 336; 337; 338; 339; 341; 347; 349; 360; 362; 363; 422; 424; 434; 436; 443; 444; 459; 465 play's case relations, 377; 444 Pluralism, 26; 42 pluralist family, 294 poetic function, 58; 59; 61; 66; 74 Politics/organisations, 248 poor little girl, 97 positioning, 33; 124; 125; 225; 229; 367; 368; 369; 370; 374 positioning strategy, 368 Postmann, 433; 481 Poulsen, 316; 369; 370 power, 17; 18; 27; 32; 43; 46; 51; 67; 80; 85; 86; 87; 94; 102; 103; 106; 114; 161; 172; 179; 180; 181; 185; 191; 198; 204; 205; 261; 270; 283; 294; 306; 310; 313; 322; 330; 398; 399; 400; 401; 405; 410; 412; 413; 427; 436; 443; 444; 451 power of poetry, 371 Power Rangers, 86 power structures, 320; 321; 427; 436; 444 PRACTICAL USE, 55 pragmatic communicator, 11; 53 pre-conscious phase, 28 PREDICTABLE OUTCOME, 71; 307 prepurchase factors, 105 prestige, 70; 91; 323; 469 price, 130; 133; 230; 240; 319; 348; 369 primary sign, 22; 25; 47; 48; 49; 51; 52; 200; 370; 375; 381; 382; 383 prince, 97; 102; 394; 396; 407; 410 princess, 97; 102; 387; 394; 396; 399; 407; 411; 412; 413; 415 Private play, 211 Process, 41 product characteristics, 368; 369 product development, 126; 240; 269; 275; 460 product positioning, 33; 225 PRODUCTION METHODS, 240; 260; 264; 265; 460; 513; 514 professional literature, 127 Propositions, 41 props, 80; 120; 139; 145; 168; 170; 208; 210; 211; 214; 215; 218; 219; 220; 304; 330; 331; 333; 335; 336; 338; 339; 341; 342; 343; 361; 364; 384; 391; 393; 403; 409; 439; 440 protective family, 294 PSEUDO DOLL, 386 pseudo-ads, 176 psychology, 25; 33; 41; 50; 62; 81; 85; 102; 115; 117; 124; 134; 195; 202; 209; 281; 318 pull-along/push-along toys, 390; 404; 429 purchase, 105; 106; 124; 224; 230; 235; 246; 283; 298; 299; 301; 302; 303; 304; 308; 317; 323; 326; 327; 346; 349; 369; 456; 491 purchasing behaviour, 224; 260; 318 Puritanism, 123 Purpose, 41
Q quadreologic communication, 62 questionnaire, 209; 232; 233; 234; 238; 239; 288
Rabelais, 195 race, 182; 190; 313 race/racial, 81; 128; 426 random variation, 67 randomness, 173; 227; 269 reading, 125; 213; 216; 219; 220; 344 real life, 377 real/actual, 36 realism, 26 reality, 15; 16; 32; 37; 38; 39; 40; 44; 49; 60; 61; 63; 68; 76; 77; 106; 107; 108; 109; 110; 115; 126; 128; 135; 136; 140; 153; 156; 158; 160; 161; 167; 168; 169; 174; 182; 189; 200; 201; 207; 228; 268; 269; 272; 302; 305; 312; 314; 320; 349; 358; 371; 373; 377; 380; 382; 383; 386; 387; 391; 395; 401; 405; 410; 412; 422; 424; 429; 430; 432; 436; 459; 460; 470; 471; 479; 483; 490 RECIPIENT (receiver), 11; 52; 53; 55; 56; 57; 59; 60; 61; 62; 78; 164; 308; 315; 351; 369; 370; 471 recognition, 16; 17; 18; 19; 22; 28; 30; 32; 35; 41; 42; 51; 60; 62; 63; 104; 110; 111; 115; 116; 117; 118; 128; 160; 161; 180; 198; 225; 227; 266; 268; 269; 271; 286; 294; 310; 313; 378; 392; 406; 416; 430; 431; 432; 437; 474; 476; 481; 489; 492 reconstruction, 160 recontextualisation, 153 Recreational ceremonial games, 182 recycling, 139; 341; 499 Reflex, 41 REFUSAL TO IDEALISE, 71 REFUSE A ROLE, 71 REIFICATION, 19; 68; 270 relationships, 15; 16; 17; 23; 26; 51; 61; 63; 78; 92; 94; 96; 125; 132; 169; 181; 200; 204; 205; 206; 207; 222; 226; 227; 235; 260; 266; 270; 274; 282; 285; 287; 289; 295; 321; 342; 353; 377; 378; 387; 389; 412; 416; 417; 444; 460; 461; 472; 474; 479; 483; 484; 485; 490 Remembered time, 22 remote control, 103; 312; 444; 466 Renner, 278 renunciation, 187 Repetition play, 159 research institutes, 223; 346 research triads, 62; 375; 378 RESOURCE, 269 RESOURCES, 18; 58; 68; 74; 84; 180; 222; 244; 247; 250; 261; 265; 270; 282; 284; 408; 426 Response ceremonial games, 182 Rest, 41; 250 Retter, 82; 112; 123; 124; 127; 273; 348 riding school, 391; 397; 415 rifle, 82; 143; 334; 345; 347; 448; 455 right of disposal, 431; 432 right/wrong, 116; 492 Rijt & Plooij, 109 ritual expressions, 96 rituals, 80; 86; 119; 182; 183; 186; 284; 311; 382 Robinson, 348 robots, 141; 144; 384; 448 rockets, 34 role play, 99; 109; 127; 145; 146; 157; 158; 170; 171; 194; 208; 211; 337; 353; 384; 390; 399; 403; 404; 414; 424; 434; 447; 449; 499 roller skates/roller blades, 334 rolling, 330; 331; 335; 336; 338; 339; 341; 343; 344; 345; 348; 367; 445 Roosevelt, 434; 435 Rossie, 203; 209 Rough-and-tumble play, 116; 162; 163; 233; 448; 449 routine, 256; 257; 258; 321; 360; 361; 389; 392; 486 Rubin, Fein & Vanderberg, 197 rules, 40; 63; 64; 67; 68; 69; 94; 104; 126; 127; 134; 135; 140; 151; 155; 156; 157; 161; 163; 165; 181; 183; 185; 186; 187; 188; 190; 192; 196; 198; 204; 208; 212; 215; 269; 284; 311; 324; 353; 373; 374; 390; 403; 404; 411; 415; 418; 426; 450; 477; 478; 484; 485; 486
sabres, 448 safety, 130; 172; 197; 398 sampling, 160; 463; 464 sand box, 148; 156 SAS (Statistical Analysis System), 235 Saussure, 37 Scannell, 21; 22 scenarios, 175; 472; 480 Schmidtchen, 169 school, 34; 72; 92; 93; 94; 100; 101; 121; 145; 151; 213; 234; 235; 236; 238; 243; 246; 248; 265; 276; 281; 283; 284; 290; 291; 293; 305; 310; 311; 315; 353; 394; 421; 433; 434; 485; 489; 490; 499 school education, 238 Schousboe, 251; 252; 253; 254; 265; 266 Schwartz & Bilsky, 223 Schwartzman, 168; 171; 172; 180; 203; 204; 206; 209 Schäfer, 32 science fiction, 141; 394; 408; 442; 448 scrapbooks, 145 secondness, 24; 25; 30; 40; 48; 52; 63; 89; 432; 475; 476; 477; 481 secondness play, 40; 48 security, 22; 78; 90; 102; 108; 163; 197; 252; 266; 281; 291; 292; 320; 321; 337; 352; 391; 393; 397; 398; 409; 423; 432; 435; 444 security blanket, 388; 431 segmentation, 232; 267; 301 Selection, 41; 418 self-reflection, 174; 418 Semconfigurations, 54; 55; 63; 71 sender, 52; 53; 55; 56; 59; 60; 61; 62; 369; 370; 375; 377; 471 Sensibility, 41; 435 Sensory and operative play, 135 sensory motor, 38; 134; 135; 289; 291; 292; 310 sensory motor control, 135 sensory motor operations, 38 series animal, 139; 142; 213; 341 sham, 44; 378; 396; 476 Shared responsibility life pattern, 244 she Joe, 425 Shell & Eisenberg, 342 Sichtermann, 97 sign, 11; 29; 35; 36; 37; 38; 39; 40; 47; 49; 50; 51; 52; 54; 56; 62; 116; 200; 201; 367; 374; 375; 382; 475; 477 sign exchange, 54 sign system, 49; 55; 59; 60; 61 sign triad, 48; 375 SIGNAL, 55; 307; 377 signals, 195; 292; 312; 319; 377; 383; 401; 454; 489 Signified, 41 Sigsgaard & Varnild, 429 Siks, 170 simulation, 128; 183; 190; 513; 514 Sindy, 343; 399; 422 Singer, 105; 304 Singer & Singer, 169 Single parent life pattern, 244 SIR (Scientific Information Retrieval), 234; 235 Skilled/technical, 237; 238; 361; 362 Skipper, 423 Skovmand, 261 Slate, 170 slavery, 407 Smetana, 126 Smilansky, 167; 169 Smith & Boulton, 451 Smith, Peter K., 178; 451 soap, 148; 367; 386; 387; 391; 397; 405; 411; 417; 418; 419; 420; 445 soap dreams, 419 soap genre, 418 soapbox cart, 445 Social activities, 135 social and conceptual values, 299 social anthropological oriented classifications, 133 Social Ecology, 112 social oriented dimension, 228; 294 Social play, 489 Social/health/education, 237; 238 socially conscious phase, 28 socially engaged family life pattern, 254 socio-cultural factors, 176; 350 sociotope, 272 soft toys, 34; 306; 331; 346; 352; 367; 402; 429; 433 Solitary Play, 151; 156; 157; 185; 309; 400; 489 Solon, 28 Sommer, 266 Sound, 37; 39; 115; 116; 148; 162; 177; 372; 431; 445; 447; 461 space, 15; 19; 36; 39; 54; 61; 64; 68; 84; 89; 90; 95; 99; 100; 102; 103; 113; 120; 121; 124; 129; 130; 143; 144; 145; 146; 147; 150; 156; 164; 179; 182; 184; 186; 188; 191; 200; 216; 265; 270; 272; 273; 278; 279; 281; 284; 286; 290; 292; 332; 377; 378; 382; 385; 386; 394; 403; 407; 409; 410; 411; 412; 451; 462; 464; 482 space for interpretation, 36; 39; 54; 200; 382 Spanhel, 273; 348; 481; 483 special implements, 334; 341; 354 Spielmittel, 449 Spirit, 42; 174; 180 sport, 67; 68; 72; 79; 100; 102; 113; 144; 145; 161; 172; 183; 191; 210; 215; 216; 217; 218; 219; 220; 246; 283; 284; 330; 335; 338; 341; 364; 365; 439; 447; 498 Sport/exercise, 248 St. Augustin, 20 stacking, 160; 461; 463; 464 stacking/riveting, 463 Star Trek, 409 Star Wars, 408; 411; 425; 448 statement, 25; 43; 55; 60; 201; 204; 307; 377; 471; 472; 475 Steenhold, 39; 81; 88; 89; 137; 218; 219; 220; 223; 229; 232; 243; 245; 246; 251; 254; 273; 287; 290; 291; 304; 325; 326; 327; 329; 330; 331; 333; 335; 336; 338; 339; 341; 342; 343; 345; 347; 352; 364; 365; 422; 440; 447; 448; 452; 453; 455; 456; 463 Steiff, 434; 435 Stern & Schoenhaus, 312 Stevens, 171 Stevenson, R. L., 460 sticking, 117; 145; 165; 214; 216; 219; 220; 331; 333; 335; 336; 338; 339; 343; 344; 345; 360; 364; 367; 391; 434; 446; 463 stones, 148; 334; 358; 445; 446 Story, 49 STRATEGIC CONTROL, 466 STRATEGY, 40; 54; 69; 71 structuralism, 171; 172; 173 Stuckenhoff, 450 STYLE, 55; 307; 377 Support life pattern, 244 Sutton-Smith, Brian, 33; 35; 37; 51; 61; 62; 63; 69; 78; 82; 86; 105; 117; 118; 131; 136; 168; 173; 193; 194; 195; 196; 197; 198; 199; 201; 202; 298; 302; 303; 304; 305; 308; 309; 312; 451; 454; 476; 488; 489; 490 swimming, 148; 215; 248 Switzerland, 84 swords, 143; 145; 334; 448; 455 symbol, 29; 36; 37; 38; 39; 41; 47; 49; 95; 96; 135; 200; 475 symbol control, 135 symbolic animals, 139; 213; 330; 331; 336; 337; 338; 339; 341; 342; 343; 345; 348; 349; 352; 421; 422; 433; 434; 435; 436 symbolic anthropology, 277; 278 symbolic truth, 435 synthetic sights and sounds, 39 system concept, 367; 459; 460 SYSTEMS, 139; 146; 210; 214; 294; 353; 354; 355; 364; 458 Sørensen, 92; 99 Saatchi & Saatchi, 223 tag/hunting/war games, 210 tag/hunting/war play, 448 taking risks, 183 tape recorder, 145; 338 taste, 87; 88; 123; 130; 161; 261; 276; 305; 315; 318; 350; 351; 352; 373; 399; 419; 435 teaching, 80; 94; 118; 125; 126; 127; 129; 134; 136; 137; 165; 169; 239; 245; 276; 283; 309; 310; 359; 473; 483; 487; 492 teaching material, 127; 134 technology, 15; 58; 68; 74; 81; 83; 91; 105; 129; 270; 299; 311; 312; 408; 460; 489 Teddy, 433; 434; 435; 436 teddy bear, 142; 213; 218; 219; 220; 331; 333; 335; 336; 337; 343; 344; 345; 346; 347; 348; 359; 367; 388; 402; 404; 421; 422; 429; 431; 433; 434; 435; 445; 446; 464; 465 Tekno, 147; 344; 345; 347 Terminus, 41 test, 18; 40; 43; 44; 55; 71; 86; 88; 89; 99; 100; 115; 116; 125; 155; 156; 158; 159; 160; 163; 175; 176; 183; 187; 192; 208; 235; 305; 373; 382; 385; 389; 392; 401; 402; 404; 405; 407; 418; 419; 476; 477; 490 text, 19; 47; 49; 51; 58; 59; 66; 74; 81; 93; 98; 108; 115; 119; 127; 132; 151; 152; 170; 180; 193; 194; 195; 198; 199; 200; 202; 203; 204; 205; 207; 208; 209; 212; 319; 351; 367; 369; 370; 371; 372; 373; 374; 375; 376; 377; 378; 380; 381; 382; 388; 389; 391; 407; 416; 417; 420; 422; 423; 426; 435; 436; 437; 442; 443; 447; 448; 463; 479; 480; 485; 492 The child’s perspective, 289 the complexity of the sign, 52 The day-to-day family, 252 The enterprising family, 253 The Humpbacked Homunculus, 371 The Mezzanine, 372 the mutual complex relations between several signs, 52 The socially engaged family, 251; 252; 254; 255; 256; 257; 258; 359; 360; 361; 362; 365 The Thorn Birds, 418 theoretical behaviour models, 224 third room, 169; 349 thirdness play, 40; 48; 52; 476 Thou, 15; 17; 18; 22; 23; 26; 28; 29; 38; 42; 62; 174; 198; 295; 481 Thou-world, 19 time, 15; 18; 19; 20; 21; 22; 27; 29; 30; 34; 35; 39; 68; 72; 78; 79; 83; 93; 95; 110; 111; 120; 137; 154; 167; 183; 184; 186; 194; 195; 208; 222; 233; 234; 240; 243; 244; 245; 246; 247; 250; 251; 261; 265; 267; 270; 273; 280; 281; 282; 283; 284; 285; 286; 288; 291; 292; 304; 376; 378; 381; 385; 386; 389; 392; 394; 405; 406; 410; 440; 466; 470; 475; 476; 480; 486; 489; 494; 496; 498; 511 time accelerations, 21 time and space, 61; 68; 90; 120; 121; 124; 150; 156; 182; 184; 186; 188; 191; 265; 273; 278; 279; 377; 407; 409 time lapses, 21 TIME/SPACE, 64; 307; 377 Tokeby, 61 toolbox, 142; 143; 331; 333; 335; 336; 339; 343; 345; 347 tools, 39; 100; 103; 128; 135; 142; 143; 188; 203; 210; 214; 216; 218; 219; 220; 250; 270; 278; 330; 331; 332; 333; 334; 341; 342; 348; 354; 360; 362; 363; 376; 384; 402; 403; 410; 439; 440; 441; 442; 470; 489; 499 Tools/collecting/sewing, 250 Tools/collecting/sewing play, 219; 220; 250 Tools/instruments, 142 toy ads, 177; 178 toy advertisements, 128 toy advertising, 76; 82; 86; 118; 123; 128; 129; 130; 176; 177; 178; 313; 329 toy collections, 231; 298; 299; 325; 326; 329; 331; 332; 333; 334; 335; 336; 337; 338; 339; 429; 447 toy semiotics, 11; 52; 370 Toys as Culture, 82; 105; 302 toys' case relations, 377 TRANSFORMATION, 18; 87; 97; 102; 104; 197; 271; 278; 279; 396; 410 Transformative ceremonial games, 182 transition objects, 430 transitional phenomena, 78; 431; 432 transport, 330; 331; 335; 338; 405 transport/machinery, 339 triad concept, 11; 28; 477 triadic relation, 47; 475 triadic sign concept, 25; 47; 48 triads, 11; 25; 40; 41; 42; 50; 62; 375; 378 Trips/excursions, 210; 215; 218; 219; 220 TRIVIALITY, 71 true/false, 44; 116 truth, 32; 43; 44; 45; 46; 49; 54; 56; 58; 60; 66; 74; 84; 89; 90; 110; 128; 130; 377; 423; 471; 472; 476; 491 truthfulness, 43; 54; 60; 377; 423 Turkle, 42 Turmoil in the Toy Box, 312 Turner, 173; 174; 196; 197; 204; 309 Turtles, 86; 141; 343; 401; 448 TV, 35; 39; 72; 86; 95; 102; 108; 113; 129; 145; 158; 171; 176; 177; 178; 192; 248; 276; 285; 286; 290; 291; 312; 327; 328; 329; 343; 358; 368; 381; 382; 384; 391; 397; 398; 399; 403; 405; 407; 408; 409; 413; 418; 421; 447; 499 TV ads, 176; 286; 328; 329 two-way communication, 54
ugliness, 108; 407; 412; 413; 417 UN Declaration of Human Rights, 128 understanding, 14; 20; 22; 26; 30; 33; 37; 45; 62; 64; 89; 109; 111; 113; 114; 115; 116; 121; 130; 153; 159; 175; 176; 180; 200; 202; 222; 224; 225; 229; 238; 254; 261; 264; 265; 266; 276; 280; 287; 292; 296; 311; 318; 319; 321; 342; 356; 370; 371; 385; 388; 394; 402; 436; 437; 441; 451; 471; 472; 474; 476; 477; 480; 482; 489; 491 UNESCO, 126; 135 UNI.C, 224 universal pragmatism, 11; 43; 44; 45; 201; 435; 472 UNPREDICTABLE OUTCOME, 307 upbringing, 23; 71; 81; 85; 116; 169; 241; 276; 282; 283; 294; 413 USEFUL, 71; 106; 307 USELESS, 71 user, 19; 32; 92; 106; 113; 225; 226; 310; 315; 316; 323; 329; 357; 362; 364; 369; 370; 371; 374; 375; 378; 381; 382; 383; 385; 439; 469; 473 User category, 368 utility, 303; 304 utility maximisation, 231; 261; 299; 316; 323 utility value, 105; 241; 276; 293; 295; 299; 316; 317; 319; 323; 324; 353; 375; 378; 423; 433 Utopia, 129; 164; 251; 395; 396; 397
value systems, 222; 265; 293; 294; 367; 389; 413; 414; 415 values, 22; 43; 49; 50; 78; 89; 92; 101; 106; 110; 116; 123; 127; 130; 132; 133; 171; 180; 185; 187; 222; 223; 224; 228; 229; 230; 231; 232; 241; 243; 260; 262; 264; 265; 266; 270; 273; 274; 277; 280; 281; 287; 293; 294; 295; 296; 299; 300; 304; 309; 318; 320; 321; 322; 323; 324; 342; 350; 351; 352; 353; 354; 355; 362; 389; 391; 397; 403; 413; 414; 415; 416; 417; 418; 432; 469; 470; 474; 475; 477; 481; 484; 488; 489 Van Eyck, 84 vandalism, 108; 163 Varming, 228; 293 Varnild, 429 Velocity, 41 Verbalised culture, 94 Vermeer, 84 vertical constructions, 175 video games, 42; 86; 177; 285; 312; 346; 451 Vietnam War, 425; 426 violence, 70; 108; 109; 130; 163; 191; 409; 412; 413; 447; 449; 451; 454; 457; 480 violent play, 449; 454; 455 Vygotskji, 168; 170; 311
W Wage-earner working life pattern, 237; 240 Wagner, 279 Waldorf philosophy, 118; 123 walkman, 145; 340 Wammen, 371 war doll, 139; 330; 336; 337; 338; 339; 341; 343; 349; 353; 360; 408; 427; 447; 448; 453 war games, 210; 212; 330; 447; 451; 454 war machines, 143; 330; 339; 448 war toys, 118; 125; 143; 144; 176; 233; 330; 334; 448; 453; 455; 474 war universe, 367; 386; 407 Ward, 170 watching TV, 285; 290 weapons, 82; 118; 142; 143; 163; 177; 329; 330; 331; 333; 334; 335; 336; 339; 341; 344; 354; 360; 362; 364; 367; 370; 394; 401; 406; 409; 410; 426; 427; 442; 443; 447; 448; 455; 456; 457; 497 Wegener-Spöhring, 330; 447; 448; 449; 451; 454; 455 Weinraub, 342 Weston, 425 White, 82 wild thought, 40; 140 will, 27; 28; 43; 45; 51; 54; 60; 71; 84; 90; 169; 174; 198; 201; 435; 481; 484; 485; 487; 491 Willing, 41 Willner, 454 Winn, 481 Winnicot, 78; 88; 169; 337; 348; 349; 429; 430; 431; 432; 433 Winnicot's theory, 78; 169; 337; 429; 430; 431; 432; 433 Wood, 169 work, 42; 53; 78; 85; 88; 94; 99; 105; 109; 114; 165; 176; 179; 185; 191; 203; 210; 213; 214; 216; 218; 219; 220; 225; 226; 227; 239; 240; 241; 243; 244; 245; 248; 249; 250; 251; 255; 263; 264; 276; 281; 284; 285; 293; 296; 302; 304; 310; 389; 397; 437; 456; 469; 470; 498 Work/job play, 213 working life pattern, 213; 222; 237; 240; 243; 256; 257; 258; 259; 296; 359; 360; 361 world picture, 22; 60; 76; 119; 120; 121; 173; 185 worthless items, 88; 113; 120; 232; 372; 373; 422; 434; 436; 442; 444; 446; 465; 489; 494 worthless materials, 314 writing paper, 145; 338; 339; 348
yearning, 386; 393; 397; 409
Y Zacharias, 112; 137; 272; 481 Zartan, 425 Zelizzer, 313; 314 zombies, 86 zoo, 142; 146; 147; 213; 401; 429
Åm, 23; 180; 181; 194 Ås, 250 |