The purposes of toys, play and games
These purposes are also included in the descriptions of toys, play and games in chapters 3 and 4.
As the observant reader will already have noticed, these models are identical with those in chapters 3 and 4.
PURPOSE OF TOY IDEOLOGIES
- STYLE - PRACTICAL USE - MOTIVE - STATEMENT - EXPRESSION/DESIGN - COMPLEXITY - SIGNAL - PLAY - UNDERSTANDING - CODES
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PURPOSE OF PLAY IDEOLOGIES
- RECOGNITION - CONFLICT - PASSION - COMPETITION - MASTERY - ORDER/ANARCHY - PRODUCTION/DEMONSTRATION - DISCIPLINE - FORMS - TIME/SPACE
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PURPOSE OF GAME IDEOLOGIES
- RATIONALITY/IRRATIONALITY - USEFUL/NOT USEFUL - CHILDISH/ADULT - ADOPT A ROLE/REFUSE TO ADOPT A ROLE - SIMULATE PARTICIPATION/PARTICIPATE - IDEALISM/NEGATION - PREDICTABLE OUTCOME/UNPREDICTABLE OUTCOME - ORGANISATION/DISORGANISATION - HUMAN INTERRELATION/HUMAN DISTANCING
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